Saturday, July 14, 2012

Apocalyptic 0.13 to 0.14 Changelog

I've been neglecting to update this blog, sorry about that. But rest assured, I'm still working on Apocalyptic. Although version 0.14 and 0.15 were finished awhile ago, I never posted a changelog. Rather than go a on a massive talk about what was done, here's a change log that summerises what was added on it:

- Edited SMGwalking placeholder graphic to look more complete.
- Added enemy, Stalker (follows player, doesn't attack yet, animation a little glitched)
- Added new Enemy event group.
- Changed Wall building so it uses the more advanced 3DWall2 object.
- The old wall events are now for the Fort Wall object, for protection of base perimiter.
- Added Rotten Wood material.
- Changed placeholder music to a new placeholder, is a bit better to listen to.
- Reversed Right Click and Left Click build and placement for Workstation. Planning to replace "workstation" anyway.
- Added Stalker HP and death effects.
- Implemented MagiCam plug-in into Apocalytpic.
- Added advanced camera follow.
- Added screen shake when firing weapons.
- Added screen shake when zombie dies.
- Added new tool/weapon status screen. (At top, cycles through weapons currently)
- Changed map size to 10000x10000
- Corrected some map generation issues.
- Added SMG sound.
- Added Stalker hit sound.
- Removed the Command Flag. Flags will no longer be used.
- Removed NPC Grunt temporarily.
- Added new NPC (Military Soldier)
- Stalkers now also attack Soldiers.
- Welcome back scanlines.
- Added Road object.
- Added Pistol weapon.
- Added Knife placeholder.
- Added Zez Sword placeholder.
- Added new outline effects to all 3D objects.
- Re-added new Wall object. Towns are built with these.
- Added new ambient haze effect.
- Added Weapon HUD, replaced Health HUD.

- Major changes to Zombie AI. AI now seems to not flicker animations, charges more smoothly and follows target better.
- Slight improvement to Gun AI- it now stops and shoots rather than paces randomly. Also removed most flickering.

The current version is now 0.22, due to some odd mix ups. I'll post that changelog soon.

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