Monday, January 23, 2012

Apoc Codex - The Player, Survivor Alpha

Welcome to another entry into the Codex, this time on the player himself and bit of background story, although that's a little early to be called solid. Remember that the images below are rendered 3D voxel "pixel art", by clicking on them you get a animation!

The Concept Player (Not ingame graphics)
The player... is something I want more to be than just a random blend in character. Originally, we were going to have the player simply being a generic survivor that is no more powerful than other NPCs. However, we decided to give the player a bit of a back story, even though there will be a difficulty option to toggle this. Also, even so, the back story is a bit weak, so not to disturb this games strict "no story/scripted events style".

We won't go into the back story here, so here's exactly why the player is literally called Survivor Alpha. Before World War IV, when the first Volteric Energy bomb was unleashed, the alien energy form was applied to a group of human test subjects. The result was a human capable of controling the Volteric Energy flow, and given some superhuman abilities. During the resulting war, they were used as elite shock troops.

After the war and the resulting Apocalypse (:D), most of the super soldiers were dead or scattered. In the game of Apocalyptic, the player controls Survivor Alpha, the first of the test subjects given abilities. Because of this early nature of applying Volteric Energy to the body, SA doesn't have extremely powerful abilities, and is limited to simple tasks such as moving small objects or firing small projectiles comprised of Volteric particles.

In the game, this will give players another option of gameplay- train his skills so that he may use these abilities in battle. Also, the player might find other Survivors, often leading groups of NPCs, like yourself.

We'll have more infomation about controlling the player and how the player stats will be handled in another post, as I just machine typed my hands dead...

Sunday, January 22, 2012

Apoc Codex - Basic Tools

We've started up a new system of filling up our blog with information- the Apoc Codex. Basically, we're going to take a tour around Apocalyptic's features, items, enemies, concepts and other related content so you can get an idea of what to expect of the game. This first issue is of the simple "Basic Tools", but they have more than meets the eye...

The Axe Tool
The "Basic Tools" of Apocalyptic are the Axe and Sledge Hammer. This is subject to change later though, especially if new resources are introduced which would need a more varied item system. Like games such as Minecraft, the Axe is for chopping down trees. The Sledge Hammer is for breaking open items, like crates and old furniture/burnt out vehicles for scrap metal or other items. Unlike Minecraft, you cannot obtain these resources without a tool. Further unlike Mine craft, these tools are readily available at the start of the game.

Each tool has three levels, and can be upgraded later in the game to be more efficient. Basic Tools can never break. The levels start at Scrap Tool, to Well Built Tool, and then Master Crafted Tool. Upgrading tools will require extra resources and the Basic Tools Upgrade Bench.

These tools will be preceded later in the game by the Advanced Tools, which are still being decided on. Stay tuned for more Codex updates!

Wednesday, December 21, 2011

The Facebook page!

Don't forget to check out the Technical Byte Games Facebook page! Drop in and give us a "like", because you know you want daily-ish updates...

http://www.facebook.com/pages/Technical-Byte-Games/242016992478256?sk=wall

New screenshots 21/12/11

Well we're getting closer to Christmas, which means more working and less procrastination. Why? Because I plan to have the first release of Pixel Dirt out by then! Hooray! Aaaaaand screenies:



The big decision

I've decided to use this as my "active" site, where I post news, pictures and videos regularly, while my Yola site will have main pages for contact, about me, and the game pages etc. So I'm going to get a lot more active with my posts, so expect far more content!

Remember to follow this blog, which means I'll be far more motivated to get lot's of shiny new things posted!

Thursday, November 10, 2011

Some new Apocalyptic screenshots...

A simple building built from several wall blocks. Note the info bar below now has cash info, instead of Wood and Food which is now completely in the Inventory. Oh yes, and the Work Station is almost working.

The shiny new inventory. Is working to a point that it's easy to add new items. Next come the metal based objects, such as building Weapon Benches and other things... with... metal... in them.

Wednesday, November 9, 2011

Reality check...

Alright, I've started getting this page out and about, so I figure I should get back to updating it. Technical Byte Games has evolved much since our last visit to this cobweb covered website. So lets get down to buisiness.

Can Stargotchi, by the way. That was an accident just waiting to happen. Anyway, we've got ourselves set on a major next project- Apocalyptic, a top down monochromatic sandbox zombie survival game. That was a mouth full.

And to prove that we're not chickening out again, we have a page up for it here:
http://www.moddb.com/games/apocalyptic

We HAVE been working on it for a fair while now. And we are working towards the first release, but we want it to at least work before 0.1. We will be doing some epic news sharing on the blog, so stay tuned!

Oh yes, did I mention we've hired a graphics artist? That means the game will be barable to play.